ART DIRECTION EXERCISES & PROJECTS

ART DIRECTION

 25/08/20 - 01/12/20 (Week 1 -14 )

Nyoman Anita Putri Arimbawa

0339942


Exercises & Projects



Lecture Notes:

Lecture 1 -  Briefing 
Ms. Anis start the class by brief us about the module. Then we need to create a group for this semester, there will be flip classes and a remake of a game. We also need to make Miro board.

Lecture 2 -  Re-fresh a game
Game element:
  • Concept and narrative
  • Brand/logo
  • Typeface
  • Colour scheme and mood
  • Environment
  • Playable character
  • HPC (Non-playable)
  • UX/UI
Lecture 3:  Art direction: Style
this lecture is all about finding the right style and theme using a positioning map.

Flip classes: 
Tertris:

Dingletopia


Instructions



PROJECT:

Proposal:
The game my group picked:  Harvest Moon: Back to Nature. 
Proposal Slide:
Sketches: 
I did a few sketch of the PC:

Fig 1: Pete sketch






Week 7-12: Project Management

My teams plan:
Fig 2: Timestamp

For the role in the project, my role is the environment and character design. for the character, there are  5 bachelorettes and 1 main character (Pete). 
Figuring body proposition:
Fig 3: Pete sketches

Fig 4: Pete process





Fig 5: Ann process

Fig 6: mary process

Fig 5: Everyybodyy!!



Environment:

Really deng hard to do, matching up everything is crucial! probably the biggest role of the environment to combine everyone asset, like the corps and tools. There are 4 seasons in harvest moon too, so color grading like lighting and shadow and color matching, the texture is vital. before after will be on the slide.
Fig 6: Process of environment.

Fig 7: Spring and summer

Fig 8: Fall

Fig 9: Rain/night

Fig 10: Winter
Environment + UI:
Fig 10: Enviroment + UI


Final compilation: 

Final Presentation:















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